We enter the story mid battle. There is a war raging between a horde of what appear to be barbarians and the armored legion. The legion appears to be winning the battle. We see the scene from above and it is unclear who our protagonist is. He resolves himself shortly, a flag bearer for the left flank. He sees something–feels more than sees– and tries to raise his flag to worn his group but his commander forces the flag down and tells him to never give orders without his heed. moments later a horde of beasts (of some sort) comes crashing through the flanking woods and crashes through their ranks. There is much destruction and the army, once winning is now facing loss. Someone cries that this is magic and from the main body of the force a counterspell is prepared.
Our protagonist fights to remain alive amidst the onslaught and in the madness he feels a sense of power filling him and it is such power that keeps him moving and fighting and strong enough to survive when others die. The counterspell hits and scatters the beast horde and the soldiers are able to turn the tide and win the battle. It is at this point that the main body of the force rides in and someone notices him.
That notice ends this chapter.
Some Thoughts:
- It seems the kernel betrayal for this story will be a familial one. This person who sends our hero on the mission does so as part of a larger exchange to have her own brother released from captivity. Notes of Henry the V to be sure, but every great work borrows and I argue that this may be quite good, though not at all great.
- For every channeler like our yet unnamed protagonist there are ten who are his opposite. When magic is cast it is drawn up out of them and turns them into something ugly and terrible. Not sure how to work this but once a certain amount of magic is cast the tide tips and the ones afflicted become sickened in a new and terrible way–perhaps a zombie way?