1790. On Grades, Grading, and a new Schema

Fact: Students don’t understand the way I grade. I hear it every semester. What I do is apparently abnormal. To make matters worse, I change what I do every semester. I allow my grading system to evolve organically, sometimes even throwing the whole thing out to build something new. I’m thinking about doing just that again. The problem as I see it is a near complete disconnect between myself and students on the role and value of grades.

The one thing students and I agree on is the final grade. What you get at the end of a semester is supposed to mean something. I think the shared understanding ends at that point. Often students suggest that the final grade should be a reflection of growth (largely stated by low performers who improve) or overall knowledge (stated by those who knew stuff coming in and or worked hard to master content). Grade as a measure of ability and or knowledge is a staple of the academic industry, but it is not a consistent measure or even defined in terms of what it is meant to define. What a final grade means to me is you came in and received one semester’s worth of learning. During that semester you hit (and often exceeded) a plateau. The grade, in that sense, is the opening of a gate that allows you to move on to the next gate, next level, next mini-boss on your way to conquering this game of education.

I’ve approached grading in a plethora of ways. The most common grading modality as of late is the base 10 method with each class being worth a certain number of points (usually a thousand) and each assignment being a fraction of that figure. Now this leads to students trying to ‘game the system’ working as hard as they can to get points in specific assignments to reach their grade. I layer a ‘gaming system’ on top of this that focuses on the group work and competitive academics. The games give points and those are tabulated at the end of the semester with the top team getting a 10% grade boost based on winning the game. This system confuses students mainly because they aren’t used to games being a part of a grade and because they are often terrified of group work. I get it, having my grade in the hands of someone I’ve known for only 16 weeks is crappy, but the fact remains that collaborative success or failure is a part of the world economic system. Of course, teaching (primarily) teens means that individuality is bursting from their DNA.

Rarely I apply Peter Elbow’s grading contract philosophy. Its a ‘gamed up’ and ‘talised’ version of the thing, but the general idea is that you have a contract to complete specified tasks. If such work is completed it results in the grade you asked for. It also allows for you to ‘outplay’ your contract and for teams (groups) to hold your contract rights. This is also complicated on the surface but is modeled after the NFL-CBA, which a majority of my students (the dudes at least) seem to have a basic understanding of.

I don’t know what is going to happen in the next semester, but I’m still gestating ideas for a new plan. I need to come to a common ground and understanding with students so the focus is on what is learned and not what grade they get.

 

Maybe that is just a pipe dream.

 

Some Thoughts:

  1. 1790 was the year England introduced Chrysanthemums to China. It sounds minor on the surface but it was the first of many invasive re-plantings that would have never occurred in a non-globalized society…

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