I wandered back into the world of Mass Effect III multiplayer after months of being away from the game. I must say I am impressed at all of the upgrades. This multiplayer has gone from a rote exercise in killing the same CG baddies to a nightmarish landscape of shifting responsibilities and team dynamics.
All of the old stuff has been remade to increase the atmospheric quality. Sometimes you battle through the night and at other times doors shut, creating kill zones in places that once were hideouts. I am certain there is a pattern to some of these maps. There always is. However, if the team continues to update and modify as they have, MS3 Multiplayer will survive a long time.
Part of the reason it will survive is the updated player reward system. Now you can see each player’s skills displayed on the meetup screen. Their points flash by and the graphic underlying the user’s slot indicates their latest or perhaps greatest conquest. I see players marked at N7 Elites, Defender’s, etc. I have no graphic. I have no special skill points to reflect how long I’ve played the game. See, everything is new now. It is also much much harder.
Some Thoughts:
1. Storyforming my SR novel through the Dramatica software is helpful. It helped me add layers I did not think of. I’m not even done and I can already see how intricate and original the system has made this story.