6.727. Build Phase Continued

Scored my first Madden win vs. a User in a while. I gotta admit, it felt pretty good. I almost allowed a major comeback because I screwed around with backups a lot and threw picks I shouldn’t have. The key was an improved secondary loaded with Superstar abilities. Apparently that is the key in general to beating the deep ball. I still have no answer for crosses outside of being opposite the guy getting the cross, but I cannot be on both sides of the field, so I need to come up with something better–a pass rush, maybe? This is my team I’ve been building. In this 3rd year we finally won a user game (first in a long time) which allows us to believe in the future of the team in this league. Maybe we will get to the conference finals?

The team is built in two phases: I have the squad I use vs. Users and I have a deep deep bench of developmental stars I can roll out throughout the season to keep everyone fresh. The team is still entirely built around Derrick Henry, but I intend to draft a replacement this off-season and I’ve focused the entirety of my scouting resources towards that goal. Most of the backs should be at or near 100% scouted by season’s end, so I can get a guy and if he’s THE GUY, I can trade D. Henry.

Meanwhile I had to put a ton of talent on the practice squad after a ruinous draft but fruitful free agency period. Most of that talent is gone–picked up by CPUs. The crown Jewel was a 76 rated young CB. I just couldn’t keep him. There were 6 guys ahead of him and too much talent at other positions. Thus is the happy problem I have. Part of that problem is carrying 6 RBs and 8 Wrs. Like I said, I have depth. I’m looking for the replacement first in the guys I already have. If I can get them all major yardage, I can truly make a decision on who is gonna pop and play alongside next year’s rookie. Worst comes to worst, I keep Derrick another season.

Worst comes to worst, I get manhandled in the resigning period.

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