The unit moves to the slice of borderland where the horde is waiting. This army has been pushed into a corner and on both sides of the border there are forces waiting to destroy them. The strategy is for the protag’s unit to be at the head of the left flank and push through the force and meet up with their opposite number, forming a large flank attack that will be able to stop retreating members of the horde. They are likewise tasked with making sure the magic user does not escape and to that end their opposite number has a magic user of their own.
This is a bit of a combat heavy chapter with the team fighting the horde’s perimeter guard in a battle through the woods and then holding ground as another unit fills in behind them, building that chain to success.
Some Thoughts:
- I am indeed starting to lose the thread of this thing. I originally started with the idea of a soldier with special gifts who is tasked to deliver a message to someone in an allied foreign land but his delivery threatens to upset the alliance and he has to fight through people trying to stop him to deliver the message, finally choosing duty over morals and honor.
- Somewhere around day 2 I lost the thread of that story and got caught up in figuring out how to get to that start point. I feel like I need to find my way back there and chapter 5, when they’ve neared the border, could be that moment.
- It could also be that he is already on this mission and I could backtrack and add a chapter where someone gives him the mission and inserts him in this unit as a way to get him closer to the border in a time where this horde is a real problem.
- In truth there are too many subplots and no actual plot advancement.
- These are All Tomorrow’s Problems.